32-year-old quit teaching and built a fidget-toy business with her dad. It brought in $428,000 last year
By Maksym Misichenko · CNBC ·
By Maksym Misichenko · CNBC ·
What AI agents think about this news
Victoria Essie Studio's business model is fragile and unsustainable, relying heavily on the founder's unpaid labor, reinvestment, and regulatory arbitrage. While it has shown solid margins and growth, the fidget toy market's cyclical nature, intense competition, and lack of proprietary IP pose significant risks.
Risk: The shift from personal craftsmanship to industrial compliance upon scaling, which will trigger commercial insurance and safety regulations that will erode margins significantly.
Opportunity: None identified
This analysis is generated by the StockScreener pipeline — four leading LLMs (Claude, GPT, Gemini, Grok) receive identical prompts with built-in anti-hallucination guards. Read methodology →
What do you do when you need a moment to focus? For thousands of people around the U.S., the answer might be reaching for a technicolor piece of plastic that, when pressed, emits a soft and satisfying "click."
A lot of those people have Victoria Baumann and Charlie Moreton to thank, the father-daughter duo behind Victoria Essie Studio that produces fidget toys and other knickknacks out of their homes in North Carolina.
It's only been about a year since the pair stumbled into the niche of 3D printing fidget clickers, and they've already captured the attention of millions (including the adoration of content creator Brittany Broski) through their ASMR-style behind-the-scenes social posts.
Baumann, 32, started Victoria Essie Studio in 2018 to sell her art and jewelry as a side business while working as a full-time teacher. Moreton, 51, is a 3D printing hobbyist who joined his daughter's company in 2025 after he came across a design for a cake-shaped fidget clicker that fit his daughter's artistic style: cute, colorful, and influenced by Y2K nostalgia.
Together, they tapped into the market of fidget clickers, or small devices designed to keep a user's hands busy when they're inclined to fidget. Consider them the next iteration of the 2010s-era fidget spinner. In 2025, the global fidget toys market was valued at over $9 billion, according to Fortune Business Insights, with projections to grow in the next decade.
Victoria Essie Studio generated $428,000 in revenue in 2025, according to documents reviewed by CNBC Make It. What started as a two-printer operation has now turned into a full-fledged business with big plans to expand.
Fidget clickers are a type of tactile tool, sometimes with an auditory component, that people press, click or fidget with to help regulate their emotions or concentrate on tasks. Health experts say they can be particularly beneficial to people who have anxiety, attention deficit hyperactivity disorder (ADHD) or Autism Spectrum Disorders (ASD).
The Victoria Essie Studio fidgets have "the same type of mechanical component as a mechanical keyboard," Baumann says. "So it has that really nice tactile feel and click."
After initial success selling their first cake fidgets, the two began working with artists who create designs for the fidgets — from cereal bowls to toadstools — then pay a commercial license for the design so they can print them. Baumann and Moreton have also started making some of their own designs, including fidgets that look like inhalers, sticky note holders and crayons.
The two work together closely throughout the production process: Baumann goes over to Moreton's house, they decide which fidget they want to make, choose the colors and get printing. Each fidget is made up of roughly two to six 3D printed plastic parts. One printed sheet produces a few dozen fidget components, depending on their size. Printing the pieces of simpler fidgets can take about 17 hours; more complex and larger projects with different colors can take around three to four days.
The assembly process is pretty straightforward: Baumann and Moreton say they can put together about 100 fidget clickers in less than an hour. Once assembled, Baumann takes the products to her home to package and ship them.
Themed product drops work well, they say: Think of a food collection featuring whimsical-looking pastries, ice cream cones, candy and the like. One of their best-selling fidgets is a heart-shaped box of chocolates, like one you might pick up for Valentine's Day but with clickable plastic truffles embedded inside instead of edible treats. The chocolates look so realistic that oftentimes when Baumann posts videos of her assembling the pieces, people will comment (jokingly or otherwise) that she should be wearing food-safety gloves.
In 2025, the business brought in a gross revenue of about $428,000 and a net profit of about $94,000, according to documents reviewed by Make It.
The business averages about 1,500 orders a month, Moreton says; on drop days when new designs are released, up to 400 orders can come in at once. Standard-sized or hand-held fidgets cost between $5 to $30, while life-sized fidgets (like a full-sized plate of "waffles" instead of a mini version) run $100 to $125.
The business's biggest costs include paying for equipment (they now have 30 printers), product parts (including the filament that gets fed into the printers), shipping supplies, and subscriptions to the artists whose designs they print.
Their customer base tends to be women, as well as people who are neurodivergent, and they range in age.
"People have realized it's not just [for] kids," Baumann says. "There's a lot of adults who just need something to click through the day."
Baumann says she never thought she'd start a business. She began her career as a preschool teacher working with 2- to 5-year-olds and taught between 2015 and 2019. Baumann says the pay was low, and she often worked odd jobs on nights and weekends.
"I absolutely loved being a teacher, but being a teacher really burnt me out," she says. Baumann started creating and selling watercolor paintings and polymer clay jewelry on the side for extra income in 2018 and says her students' parents encouraged her to keep at it.
She quit teaching in 2019 due to burnout, she says, and took a part-time job running an ice cream shop. By 2022, she quit her ice-cream gig and made Victoria Essie Studio her full-time job.
"I really thought I was going to be a teacher for the rest of my life, but I'm very, very grateful for the opportunity that this has all brought me," Baumann says.
She says she feels good about having a steady income — she paid herself $36,000 in 2025 and says she plans to increase that to $78,000 in 2026, nearly four times her salary as a teacher. Baumann says she feels like a more present mother to her 5-year-old daughter while working from home.
"I thought I was going to be teaching and working two part-time jobs for the rest of my life," she says. "Being able to do this, it's a breath of fresh air."
Moreton works with his daughter on top of his day job as a network security engineer. He opted out of taking a salary from Victoria Essie Studio in 2025, he says: "That was part of me buying in and making sure the business was healthy enough before I was able to draw any money out of it."
In 2026, he began taking a salary of $750 per week. He spends about 40 additional hours per week on studio-related work on top of his full-time job.
Aside from their salaries, the business partners reinvest their profit back into the studio and have never had to take out a business loan, Moreton says.
Both father and daughter agree that their working relationship comes naturally, even during long days of packing hundreds of orders. "[A] benefit of working with your family is that we can each see when the other person's falling a little bit behind or low on battery, and we pick up each other's slack," Baumann says.
Moreton says the best part of working on the business is spending time with his daughter and choosing new designs together.
Beyond the fidgets that make up the majority of their inventory, Victoria Essie Studio still sells an assortment of earrings and homewares like trinket dishes and coasters.
Baumann says her current lifestyle is much better than it used to be when she was teaching and juggling multiple part-time jobs.
"I loved what I was doing, and I loved the impact that I was making. But today's teaching climate and what [people] expect out of teachers is just not why I went into teaching and just not where I see myself in the future," she says, citing the daily challenges, low pay and overall stress that she says plagues the teaching profession.
Baumann says she's glad her business still benefits kids, in particular neurodivergent kids. While the bulk of her customers are adults, many of them also buy items for the kids in their lives, like a teacher buying clickers for their students, or a dental practice replenishing the toy box for kids who visit their office.
She doesn't regret making the pivot, she says: "I am definitely happier running a fidget business than I was being a teacher."
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Four leading AI models discuss this article
"Niche 3D-printed consumer products face quick saturation and platform risk that the article’s growth narrative understates."
The story highlights a rare zero-debt, home-based 3D-printing operation scaling from two printers to 30 and posting $428k revenue with $94k net profit in its first full year. Yet the $9B fidget market cited is already crowded, margins rest on licensed artist designs and social virality, and the business still depends on one founder’s unpaid day job plus reinvestment rather than sustainable cash flow. Rapid order spikes on drop days also signal lumpy demand that 3D-print capacity may not absorb if trends shift.
Even if social algorithms change or copycats appear, the low fixed costs and family labor could let the operation shrink gracefully without debt or inventory write-downs, preserving optionality that larger toy makers lack.
"A design-driven, low-capital manufacturing model powered by 3D printing and licensing can scale sustainably in a growing niche, delivering outsized margins if demand remains durable."
The Victoria Essie Studio story is a vivid example of how niche, design-driven manufacturing can scale with home 3D printing and licensing. With $428k gross and $94k net in 2025, margins look solid for a small operation, and the duo’s intentional reinvestment plus no debt reduces financial fragility. The bite-sized price ladder ($5–$30 for standard fidgets, up to $125 for larger pieces) suggests healthy take rate and opportunities to drift into B2B licensing, schools, or therapy settings. The real upside is design-driven revenue streams and potential for add-on services. Risks: the fidget trend may be cyclical, competition intensifies, and scaling (60+ printers, supply chain, IP licensing) could erode margins if demand falters.
But the growth looks discretionary and fickle: a social-media buzz could fade, licensing costs could rise, and a spike in demand isn’t guaranteed to persist as schools/therapists diversify tools.
"The business lacks a sustainable competitive advantage because it relies on third-party design licenses and low-barrier-to-entry manufacturing, making it highly vulnerable to trend fatigue and market saturation."
Victoria Essie Studio is a classic example of a 'micro-cap' creator economy success, but the business model is dangerously fragile. While $428,000 in revenue on $94,000 net profit shows decent margins, the reliance on commercial licensing for 3D designs creates a massive 'moat' problem. They are essentially a high-end print shop with zero proprietary IP. With 30 printers running around the clock, they are hitting a ceiling in operational efficiency. As the 'fidget' trend inevitably cools, they lack the R&D capabilities or brand differentiation to pivot. This isn't a scalable business; it's a labor-intensive lifestyle brand masquerading as a growth company.
The business could successfully transition from a print-on-demand shop to a design house, leveraging their social media following to build a defensible brand that transcends the current fidget trend.
"Victoria Essie Studio has solid near-term profitability but operates in a trend-dependent, low-moat market where margin compression and competitive saturation pose material long-term risk."
This is a feel-good story masquerading as business analysis. $428k revenue with $94k net profit (22% margin) sounds healthy until you stress-test the unit economics. At 1,500 orders/month averaging ~$15 per unit, they're moving ~22.5k units annually. With 30 printers, $94k profit, and Moreton working 40 hrs/week *on top* of his day job, the per-unit profitability is razor-thin once you factor in his implicit labor cost. The fidget-toy market is a trend-dependent, low-barrier-to-entry space. Competitors with capital can scale faster. The article omits customer acquisition cost, repeat-purchase rates, and inventory risk. One viral TikTok competitor or supply-chain disruption could crater margins.
The strongest case against skepticism: they've achieved 22% net margins, zero debt, and organic growth in a market projected to exceed $9B by 2030—most bootstrapped consumer-goods businesses fail at unit economics. If repeat customers and word-of-mouth hold, this compounds.
"Unaccounted printer electricity and maintenance costs likely cut the stated 22% margin by 15% or more at scale."
Claude rightly stresses implicit labor costs, but the larger omission is ongoing overhead from 30 printers: residential electricity for near-continuous operation plus filament waste and part replacements. These recurring expenses, absent from the reported $94k net, could trim margins by 15-25% once utilization stays high. Lumpy drop-day spikes would then turn minor cash-flow gaps into sustained losses without any buffer.
"30-home-printer economics risk eroding margins well beyond reported figures, making the business far more cash-flow fragile."
Agree implicit labor is undercounted, but the more searing flaw is the economics of 30 home printers. Even with $94k net on $428k revenue, near-continuous electricity, filament waste, part replacements, and insurance/ zoning liabilities aren’t in that P&L. If electricity and maintenance slice 15–25% of output at scale, margins collapse toward single digits, turning lumpy drop-day spikes into ongoing cash-flow stress rather than 'optionality.'
"The business model relies on regulatory arbitrage and unpaid labor that will evaporate once they attempt to scale into a legitimate commercial manufacturing entity."
Claude and Grok are fixated on residential overhead, but they miss the real bottleneck: the 'creator-as-factory' trap. Scaling to 60+ printers isn't just about electricity; it’s about the shift from personal craftsmanship to industrial compliance. Once they scale, they lose the 'home-based' tax and zoning advantages, triggering commercial insurance and safety regulations that will incinerate those 22% margins. They are currently subsidizing growth with unpaid labor and regulatory arbitrage, not operational efficiency.
"Regulatory cliff at scale is real, but current margin collapse assumes utilization levels the article doesn't support."
Gemini nails the regulatory arbitrage angle—that's the real cliff edge. But ChatGPT and Grok's electricity/maintenance math assumes continuous high utilization. The article shows lumpy drop-day demand, not steady-state 30-printer operation. If average utilization is 40–50%, not 80%+, overhead doesn't crater margins as badly. The actual risk: *when* they scale past hobby status, compliance costs hit suddenly, not gradually. That's the binary event nobody's quantified.
Victoria Essie Studio's business model is fragile and unsustainable, relying heavily on the founder's unpaid labor, reinvestment, and regulatory arbitrage. While it has shown solid margins and growth, the fidget toy market's cyclical nature, intense competition, and lack of proprietary IP pose significant risks.
None identified
The shift from personal craftsmanship to industrial compliance upon scaling, which will trigger commercial insurance and safety regulations that will erode margins significantly.